Mechtale 1.6 is here! Combat rules and every version access!
Mechtale 1.6 » Devlog
Hello!!! Hope you're ready for a big one! With the full rules of combat (as far as simple combat goes), a few changes have come:
- Rounds and turns are now more organized! and allow for quite a lot of flexibility, which has affected almost every other part of the game for the better (I hope!).
- Movement now has rules! It's not a grid-based combat, but now it will be easier to play in the theatre of the mind :)
- Now all previous versions will be at the players' disposal! I have been thinking about this for a while, and I have decided to leave previous versions up so people can choose whether they want to play with the newest update or to just play older ones. It might even be better to start at the demo and then make your way up to newer versions as you see fit, being able to learn the game bit by bit! Or just play the version you like the most! No need for new and shiny if your fav works just fine! This is all about personal choice<3
I love how this game is coming along! It might be one of my favourite projects ever and the support really helps :) Thanks to you, this is all possible!!!
Files
Mechtale 1.1.pdf 991 kB
14 hours ago
Mechtale 1.2.pdf 1.1 MB
14 hours ago
Mechtale 1.3.pdf 1.5 MB
14 hours ago
Mechtale 1.4.pdf 1.7 MB
14 hours ago
Mechtale 1.5.pdf 2.4 MB
14 hours ago
Mechtale 1.6.pdf 2.7 MB
14 hours ago
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Mechtale 1.6
A simple mech game for 1 GM and 1+ Player which doesn't need printing! It's got a free demo!!!
| Status | In development |
| Category | Physical game |
| Author | MoonieStarstruck |
| Tags | easy, fist, Mechs, No AI, Robots, roleplay, Simple, Tabletop, Tabletop role-playing game, Turn-Based Combat |
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